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Forums | LanGen | OFFICIAL ROWEB COUNTER-STRIKE LEAGUE/TOURNAMENT Post Reply Send Topic To a Friend
Author Topic: OFFICIAL ROWEB COUNTER-STRIKE LEAGUE/TOURNAMENT
skope
Roweb Crew
Posted - January 14, 2002 17:57:04  Show Profile  Email Poster  Edit Message  
1.00 OFFICIAL ROWEB COUNTER-STRIKE LEAGUE/TOURNAMENT FORMAT

The tournament/league will consist of all teams playing each other.
Scoring will be calculated by win,draw or a loss.
Matches will be played under maxrounds.
A win for the team with most rounds collectively accumulated over the 2 halfs of the match.
A draw for equal rounds collectively accumulated over the 2 halfs of the match by both teams.
And a loss being quite obvious.
The winner of the league will be the team with most points overall,if by the end of the
league/tournament 2 teams are tied for points,there will then be a playoff between
both teams.

1.10 POINTS.

A win : 2 points.
A draw : 1 point.
A loss : 0 points.
A bonus point will be given to the winning team if the opposing team does not score a round in either half of the match.

1.20 OFFICIAL ROWEB COUNTER-STRIKE LEAGUE/TOURNAMENT MATCH RULES

1.20a Game Definitions:

Match :- Two games played with each team playing a half match as Counter-Terrorists and the other half as Terrorists.
Half :- One 20 minute map session. 2 halves equal a Match.
Round :- One 4-minute cycle on a map. (A server setting.)
Maxrounds :- One half with a total number of rounds (A server setting),no timelimit,when 6 rounds have been played,teams will swap sides.

1.20b The following maps may be used for all matches. Each League Round will use one map randomly assigned to each leg of the league/tournament drawn out of a hat or something along those lines.

Cs_Italy
Cs_Militia
De_Dust
De_Cbble
De_Prodigy
De_Nuke
De_Train
De_Aztec
De_Dust2

*maplist may change pending the amount of teams participating,if there is 7 or less
entrants, DE_ maps will be used,more maybe added if there is a higher number
of teams.

1.30c Default player models must be used by all team members, any player using enhanced/colored models will result in a forfeit loss for their team. Client side weapon skins will be relaxed as they are not an
advantage in any way,custom sniper crosshairs are deemed unfair.

1.40d Each team will consist of 5 players. Each team must select a name for their team
and also appoint a team captain to represent the team.

1.10e The team starting side is chosen by a knife fight at the begining of the match.

1.30 SERVER SETTINGS

The following server settings will be used for all matches.

mp_timelimit 0
mp_friendlyfire 1
mp_roundtime 4
mp_c4timer 35
mp_freezetime 5
mp_forcechasecam 1
mp_tkpunish 0
mp_fraglimit 0
mp_maxrounds 6
mp_hostagepenalty 0
mp_autoteambalance 0
mp_limitteams 0
mp_autokick 0
mp_fadetoblack 0
mp_logmessages 1
sv_aim 0
sv_maxrate 20000
sv_cheats 0
sv_gravity 800
sv_maxspeed 320
sv_allowdownload 0
sv_allowupload 0
decalfrequency 60
pausable 0
log on
,Skope

Edited by - skope on 14/01/02 17:58:13

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Raven
Platoon Leader
Posted - January 15, 2002 08:26:44  Show Profile  Email Poster  Edit Message  
So its "max rounds 6" ?

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Kinetic
Platoon Leader
Posted - January 15, 2002 14:33:46  Show Profile  Email Poster  Edit Message  
How many players per team? The standard 5 is a bit too repetitive these days...
(sorry if its in there, I must've missed it)

CONGRATULATIONS! Mwahahahahahaha... - The best game ending ever

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Kappy
Company Commander
Posted - January 15, 2002 14:36:29  Show Profile  Email Poster  Edit Message
5 is a nice number for a lan makes it easier to arrange teams where as for example 8v8 u might only get 2 teams.

maybee we could have a sepearate 2v2 league i would join that as well as the 5v5?

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Raven
Platoon Leader
Posted - January 15, 2002 15:14:38  Show Profile  Email Poster  Edit Message  
5v5 is the cpl standard.. anything bigger becomes a dm game really..

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Raven
Platoon Leader
Posted - January 15, 2002 15:14:43  Show Profile  Email Poster  Edit Message  
5v5 is the cpl standard.. anything bigger becomes a dm game really..

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chief
RoWeb Admin
Posted - January 15, 2002 17:23:11  Show Profile  Email Poster  Edit Message
there was talk about 3v3

we are always open for discussion on that :)

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chief
RoWeb Admin
Posted - January 15, 2002 20:42:23  Show Profile  Email Poster  Edit Message
right
ive masterd the art of hlstats ( http://www.hlstats.org ) and we will have it runing off all the Counterstrike Servers.

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Cr3aTuRe
Roweb Crew
Posted - January 15, 2002 21:20:30  Show Profile  Email Poster  Edit Message  
cool !!!!

played chief

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organisation!
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Raven
Platoon Leader
Posted - January 15, 2002 22:24:16  Show Profile  Email Poster  Edit Message  
Idea: prizes, or something for top 3 on the the stats or, nothing huge...

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Kappy
Company Commander
Posted - January 15, 2002 22:36:54  Show Profile  Email Poster  Edit Message
Lets see how many ppl register for the tourney if theres lots then 5v5 would be ideal otherwise 3v3 might give a better tourney

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Raven
Platoon Leader
Posted - January 15, 2002 22:37:39  Show Profile  Email Poster  Edit Message  
Still think MR12 would be better, MR6 is far to short, but whatever skope says goes

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Raven
Platoon Leader
Posted - January 16, 2002 16:46:21  Show Profile  Email Poster  Edit Message  
Or we could always go back to good old CO rules

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Cr3aTuRe
Roweb Crew
Posted - January 16, 2002 18:27:40  Show Profile  Email Poster  Edit Message  
or we could go to the SE rules *slap eper* hehe

Support your LAN Party
organisation!
Shop@RoWeb

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Raven
Platoon Leader
Posted - January 16, 2002 18:36:05  Show Profile  Email Poster  Edit Message  
Hmm, worth a try

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Kappy
Company Commander
Posted - January 17, 2002 10:45:26  Show Profile  Email Poster  Edit Message
/Me loves CO rules eliminates slow borring games which propmotes camping.

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